Porting old blogs
All blog posts below this one are pre-2024, and do not represent the current site format.
All blog posts below this one are pre-2024, and do not represent the current site format.
A small library for playing around with Terraria world files.
A modern rewrite of a classic program in C/C++
A 160-character fractal viewer shortened from 200+ characters inspired by a code obfuscation contest.
A fractal viewer made during my free time in class.
These are the projects I've made in my Computer Science class between activities.
A fatal flaw in the new skeletal system resolved to then fall into a rabbit hole of customization.
Finally taking a crack at a modern sprite animation system similar to that of EBF's smooth sprite animation.
Refactoring the graphics code in Chocolate Game Engine to be used as a framework, rather than a core system.
Setting up a material system for Chocolate Game Engine