A Much Needed Update to the 2D Skeletal System

A fatal flaw in the new skeletal system resolved to then fall into a rabbit hole of customization.

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Creating a 2D Skeletal System

Finally taking a crack at a modern sprite animation system similar to that of EBF's smooth sprite animation.

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Refactoring the Graphics

Refactoring the graphics code in Chocolate Game Engine to be used as a framework, rather than a core system.

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Creating the Material System

Setting up a material system for Chocolate Game Engine

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